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Christopher Howlett

Game Programmer

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Hi, I'm Chris!

This is my portfolio of work as a Game Programmer.

I have recently finished my Bachelor of Software Engineering degree at Media Design School. I've been a huge fan of playing video games for a long time now and, over the last three years, my passion for developing games has grown exponentially. My time at Media Design School has taught me a great deal about developing games, working in teams, leading teams, time management and most importantly, a love for learning!


Languages:         C++, C#, Python, Lua, HLSL, GLSL, Cg

Libraries & API's: DirectX (9 - 11), OpenGL, OpenCL, Win32, Winsock, Raknet, Flurry

Engines:              Unreal Engine 4, Unity 4

Version Control: SVN, Mercurial, Perforce, Git



Below is a collection of my work. More information can be found by clicking on the image, or browsing my Media Design School and Personal Projects sections.


Lizard admiring the scenery in Colossus: Elements of Conflict


Chickens and humans frolicking about in the grass in my DirectX 11 framework.


Some jolly forklift cooperation in L.I.F.T


Brave lizard running into battle with a giant Colossus approaching in the background.


Chickens and humans frolicking about in the grass in my DirectX 11 framework.


Demonstrating my cloth physics in OpenGL using a wireframe ball.


Closeup shot of the humans and chickens.


Me at Digital Nationz, showing Colossus: Elements of Conflict with the team!

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