top of page

Christopher Howlett

Game Programmer

  • Facebook App Icon
  • LinkedIn App Icon
  • Blogger App Icon
  • Twitter App Icon

Hi, I'm Chris!

This is my portfolio of work as a Game Programmer.

I have recently finished my Bachelor of Software Engineering degree at Media Design School. I've been a huge fan of playing video games for a long time now and, over the last three years, my passion for developing games has grown exponentially. My time at Media Design School has taught me a great deal about developing games, working in teams, leading teams, time management and most importantly, a love for learning!

 

Languages:         C++, C#, Python, Lua, HLSL, GLSL, Cg

Libraries & API's: DirectX (9 - 11), OpenGL, OpenCL, Win32, Winsock, Raknet, Flurry

Engines:              Unreal Engine 4, Unity 4

Version Control: SVN, Mercurial, Perforce, Git

 

 

Below is a collection of my work. More information can be found by clicking on the image, or browsing my Media Design School and Personal Projects sections.

TN8bg8J.png

Lizard admiring the scenery in Colossus: Elements of Conflict

FebUpdate.png

Chickens and humans frolicking about in the grass in my DirectX 11 framework.

l5.PNG

Some jolly forklift cooperation in L.I.F.T

pJZBTsU.png

Brave lizard running into battle with a giant Colossus approaching in the background.

deferredRenderer.PNG

Chickens and humans frolicking about in the grass in my DirectX 11 framework.

cl2.PNG

Demonstrating my cloth physics in OpenGL using a wireframe ball.

grass.PNG

Closeup shot of the humans and chickens.

digNationz.jpg

Me at Digital Nationz, showing Colossus: Elements of Conflict with the team!

bottom of page